
Hudsmith Prompts - 151 Pixel Keyboard, Mouse & Gamepad Input Icons (16x16)
A downloadable asset pack
Hudsmith Prompts is a pixel-art input prompt pack for keyboard, mouse and a generic gamepad: 151 prompts, each with a normal and a pressed frame, in a dark and a light theme and 3 palettes, with sprite sheets, atlas JSON and a name map to the Hudsmith Icons font. It is part of the Hudsmith game-UI line, so it sits next to Lanternbit, Pocketpip, Bannerstone and Hudsmith Icons without clashing.
Halloween 2026 bonus: buyers also get every prompt recoloured to the spooky Pumpkin Night palette (same file names, sizes and atlas data) as an extra download. Want more spooky UI? See the Hudsmith Halloween Kit.
What is inside
- 87 keyboard prompts: A-Z, 0-9, F1-F12, Esc, Tab, Caps, Shift, Ctrl, Alt, Space, Enter, Backspace, 4 arrow keys, Home / End / PgUp / PgDn / Ins / Del, 11 punctuation keys (` - = [ ] \ ; ' , . /), symbol versions of Shift, Enter, Tab, Backspace and Space, and blank keycaps in 16 / 24 / 32 / 48 px for your own legends.
- 8 mouse prompts: mouse, left click, right click, middle click, wheel up, wheel down, wheel scroll, mouse move.
- 56 gamepad prompts: face buttons A / B / X / Y and triangle / circle / square / cross (neutral colours), d-pad in 8 states (none, up, down, left, right, up-down, left-right, all), left and right stick in 13 states each (neutral, 8 directions, left-right, up-down, any direction, click), bumpers LB / RB / L1 / R1 / L / R, triggers LT / RT / L2 / R2, and start / menu / select / view.
- 2 frames per prompt: normal and pressed (cap moved down 1 px, darker top), plus a ready-made 2-frame strip per prompt.
- 2 themes: dark keycaps with light legends, light keycaps with dark legends.
- 3 palettes: Slate & Gold (default), Parchment, Pocket Green (4 shades). Every palette is an exact index remap of the same pixels, so layouts never shift when you swap.
- That is 1812 frames per scale (151 prompts x 2 frames x 2 themes x 3 palettes).
Sizes and files
- All prompts are 16 px tall; wide keys are 24, 32 or 48 px wide. Key legends are stamped from the Pocketpip 3x5 glyph bitmaps, so letters are crisp and centred.
- PNG per prompt at 1x (16 px), 2x (32 px) and 4x (64 px):
name.png,name_pressed.png,name_strip2.png. The 2x and 4x files are exact nearest-neighbour upscales of the 16 px art, not redrawn. - One sprite sheet per palette and theme at 1x, 2x and 4x, each with a simple atlas JSON (name -> x, y, w, h, plus press animations) and a TexturePacker-style "JSON Hash" file.
hudsmith_map.jsonlinks each prompt to the matching Hudsmith Icons character and Private Use Area code where the font has one (88 of 151, marked exact or related), so icon-font prompts in text and sprite prompts can share one naming table. Alsoprompts.json(catalogue) andpalettes.json(exact colours and index maps).- Full pack: 8213 files, 4.6 MB unzipped. Fully opaque or fully transparent pixels only, no anti-aliasing.
Free Lite version
22 prompts (Key W, Key A, Key S, Key D, Arrow Up, Arrow Down, Arrow Left, Arrow Right, Space, Enter, Escape, Left click, Right click, Face button A, Face button B, Face button X, Face button Y, D-pad, D-pad up, D-pad down, D-pad left, D-pad right), normal frame only, Slate & Gold palette, both themes, same folder layout and sheet/atlas format (155 files). Try it in your engine before buying.
Limits (honest list)
- Legends are Latin capitals, digits and ASCII punctuation in a 3x5 font. Punctuation keys keep the font's small marks (the period is a single pixel), placed like on a real keycap.
- No numpad, media keys, OS logo keys or touch gestures. Gamepad prompts are generic: no brand marks, no console-specific colours or names.
- Pocket Green has only 4 shades, so it uses one index map per theme and some fine highlights merge.
- Engine notes in the README (Godot 4, Unity, GameMaker, LOVE, Phaser 3) are untested pointers written from each engine's documentation. The screenshots are mockups.
License
Use in commercial and non-commercial games, apps, videos and websites; include the files in your packaged game; modify and recolour freely; no attribution required. Do not resell or redistribute the files themselves, alone or in another asset pack, and do not upload them where others can download them. Full text in LICENSE.txt.
How it was made
How it was made: drawn as pixel grids in code by Claude, an AI model by Anthropic, working for coohell; coohell published it. One generator script renders every palette, theme, frame and scale from the same grids, and a checker script verifies palette membership, alpha, sizes, identical layouts across palettes, sheet rectangles and the Hudsmith Icons code points.
Same family (sold separately)
- Hudsmith Icons (169 icons as a font)
- Lanternbit (5x7 UI text)
- Pocketpip (3x5 HUD text, used for the key legends)
- Bannerstone (heavy titles)
Also by me: the Pixel Font Bundle (6 pixel fonts, $9.99) and the Hudsmith UI Kit.
| Published | 2 days ago |
| Status | Released |
| Category | Assets |
| Author | coohell |
| Tags | 16x16, Controller, gamepad, Graphical User Interface (GUI), Icons, input-prompts, keyboard, mouse, Pixel Art, User Interface (UI) |
| AI Disclosure | AI Assisted, Graphics, Text |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:




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